- Genre: Turn-based arena fighting
- Context: Personnal project
- Made with: Construct 2
- Team: Myself
- Production time: 1 week
- Job: Everything
- Status: Unfinished
- Note: Board game adaptation
Sumotori is a Turn-based arena fighting prototype for Touch devices.
WHITE and BLACK both have a 10 faced-die. They roll it at the same time.
The highest number wins. If it is even, the player moves. If it is odd, the player pushes.
Roll a Nine and you'll do both. Roll a 0 and you'll pass your turn.
If it's a draw, tap on your side off the screen quickly to outpace your opponent !
Push your opponent outside off the arena and become the greatest Sumotori !
This prototype was initially an improvised Arena fight in a pen & paper RPG I was running.
It was fun so I tried to adapt it. But despite of all the screeshake, flashes and text animations, nothing was as thrilling as throwing a real dice.
I tried various level design ideas to compensate, like Circular saws roaming the arena, Teleporters, holes and obstacles but the paper version was just better.
Maybe throwing a virtual 3D dice would do the trick but I simply don't have the ressources to try it.