- Genre: 2D maze-game
- Context: Ludum Dare 31
- Made with: Construct 2
- Team: Gaylor Morestin & myself
- Production time: 48h-ish
- Job: Game design and programming
- Status: Completed
- Note: #33 in audio, #49 in mood
Lone was created by Gaylor Morestin and myself during Ludum Dare #31, for which the theme was "The whole game in one screen"
In lone, the player moves through a maze filled with green circles, searching for love.
The saying goes "You don't see what's under your nose". The player can therefore see his potential soulmate only from a distance. If the player gets too close, she becomes a green dot again, but her heart still secretly beats.
Follows a game of cat and mouse, with a layer of Memory, to find the one who shares the player's feelings
Lone was designed as a Game metaphore.